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My Work

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cover page of project 1

Feature Design

This project is about designing a feature for the Google pay app, to address the issue of not being able to save up, as there is no means to keep the money aside, once it is credited to the bank account and before we know, the money is all spent.

Experience Design

This project aimed at solving the issue for the evolving industry of home-stays, which is that people do not have means to get authentic information about the business and the process to set it all up and how to run it in an efficient manner. Along with that, addressing the guest side issue of not getting the authentic local culture feel at the stay.

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Mobile App Design

This project is influenced by my personal interest as I myself loves to travel and looking at the growing industry of solo travel at particularly female solo travellers, the products available just tries to cater to one or maximum two aspects of the need of a solo traveler. That is where this project taps in, giving solution to many issues, at once.

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Sustainable crafts & Co-design

This project is done to understand the ecosystem of  tangaliya craft, practiced in Surendranagar district of Gujarat. The research approach used was Ethnographic in nature, that tries to cover all touchpoints of craft system.

cover page of project 4- Title- BEADSTALE, A study of Tangaliya
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Sustainable Systems & Craft Studies

This project aimed at understanding how even a simple installation has so many impacts over the ecosystem of the place and how the sustainability of the systems, under that ecosystem can make or break things in so many possible ways.

Mobile App-Instructional Design

This project again comes from personal interest in the growing industry of Yoga, addressing the issue of people practicing at home, not knowing if the practiced position is correct or not, due to which the body faces implications of pain and fatigue. It also have additional features that were suggested in the user-interviews.

cover page of project 6
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Trend research & forecasting

This project uses the visual culture and trends understanding to explore the current trends in various industries, post-covid and do a forecasting over what new area can be focused upon, based on the trend research.

Tangaliya Prospects

This is the extension of the Craft research project. This brings the outcomes of that research to be used, further, in order to understand the future prospects of the craft in today's times.

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Space Re-design

This project uses the Design thinking method of Empathise-Define-Ideate-Prototype-Test, to look at a space and design it for a better experience to it's users.

Research using Critical Thinking

This project explores the Mental wellbeing in covid times, using the 6 hats method of critical thinking that gives the 360° approach to build a holistic understanding.

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Dashboard Re-design

This project was a part of an assignment, which was to re-design the real time data dashboard of Hong-kong, from UX perspective, that monitors the air quality, traffic, parking n speed of vehicles.

Product Design

This project is the final phase of the Sustainable system and craft studies project, where in, a product was to be made by self, supposing that it could be bought by people, as a souvenir, at the location of the installation.

cover page of project 12

For more work, click on the button,
you will be redirected to Behance 

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